Attributes
Each character will have 18 points to spend on six Attributes. These Attributes are the basic building blocks of characters; each activity in the game will rely on at least one of these attributes. Because everyone has these personal attributes in some degree (no one has "zero constitution" or "zero intelligence"), each character starts with 4 points in each category.
Strength
Strength is how strong a character is. Strength impacts the following:
- chance to hit/damage when attacking with melee weapons
- certain work activities (mining, e.g.)
Dexterity
Dexterity is how nimble a character is, and how good a character is with their hands - in short, how well a character handles their body. Dexterity impacts the following:
- chance to hit/damage when attacking with ranged weapons and lightsabers
- reflex saves (avoiding damage in space combat and by secondary weapons like mines or grenades)
- stealth
Constitution
Constitution represents physical resiliency. Constitution impacts the following:
- character hit points
- fortitude saves (avoiding damage from primary weapons)
- long-running tasks like working shifts
Intelligence
Intelligence represents knowledge and reasoning abilities. Intelligence impacts the following:
- skill points granted at level-up
- skills requiring logic, such as Computers, Demolitions, Engineering, Security
Willpower
Willpower represents force of mind. Willpower impacts the following:
- Force Points per level
- Force power difficulty class
- Will saves (avoiding effects from Force powers)
- skills requiring willpower, such as Awareness, Security, Medicine
Charisma
Charisma represents interpersonal skills. Charisma impacts the following:
- NPC interactions
- skills requiring charisma, such as Diplomacy